-Hi!
I am Marta Brown, a passionate 2D artist with a background in Fine Arts and a deep love for video games. I knew I wanted to create worlds and characters through art the moment I played my first MMORPG at the age of 12. I started taking commissions on DeviantArt at a young age, which was hugely popular at the time, and this early passion eventually led me to pursue a degree in Fine Arts, where I continued to expand my creative horizons.Today, I work as a 2D Artist and Pixel Artist in the video game industry, and I've also explored the world of toy design. My versatility as an artist allows me to bring fresh, unique visual solutions to every project I’m involved in, combining creativity with technical expertise.
I have 3 years of experience in the mobile game industry, working at Codigames, where I’ve contributed to several successful titles available on the Play Store.I specialize in creating characters, isometric environments, and UI elements. I’m adaptable to different visual styles and project needs, and I thrive in collaborative environments where feedback is key. My ultimate goal is always to elevate the visual experience of the game and make it stand out for the players.
Titles I have worked at:
I spent 3 years working at TigerHead Toys, where one of my proudest achievements was designing the characters for the Super Cute Little Babies brand, which even has its own animated series. My role involved balancing creativity with practicality, developing designs that were not only visually appealing but also engaging and functional for children.Working in toy design taught me how to balance aesthetics with playability, a skill that continues to inform my work in digital art.
My love for pixel art began at my teen years. Over time, I honed my skills, and for the past year and a half, I've been working as a professional Pixel Artist at Codigames.In the development of Idle Town Master, I've created a wide range of assets, including buildings, characters, animations and icons for the UI.
CONTACT ME
I have 3 years of experience working as a professional pixel artist at Codigames.
I specialize in creating characters, isometric environments, and UI elements. I’m adaptable to different visual styles and project needs, and I thrive in collaborative environments where feedback is key.